OddBall's PhysLite
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A lightweight and simple to use module for adding arcade style physics into your BlitzMax projects. Based on a fixed time-step verlet integration PhysLite is fast and extremely simple to use. The module features hundreds of functions enabling your program to interact with the simulation. Change velocities, gravity, positions and more with the easy to understand command set. PhysLite is fully documented, complete with tutorials and examples, and includes the full BlitzMax source code to the module.
Author: OddBall
Module Page and More Info: http://www.gooeyblob.com/phys.html
Direct Download: http://www.gooeyblob.com/mods/PhysLite112.zip
Zone Editor, Advanced Body Editor and Extras: http://www.gooeyblob.com/files/physlite_extras.zip
Tutorials: http://www.gooeyblob.com/files/tutorials.zip
License:
"Permission is granted to use the PhysLite code to make games and other cool stuff. Be excellent to each other. Maybe give some credit or something if you like. If you make improvements then maybe share them with the rest of the community. Whatever you are comfortable with basically. As long as you're happy then I'm happy." —OddBall
Yes, indeed! It would be nice though if this also works on NG as there are currently build issue(s).
Well.. I have issues with this.. the physics gets stuck.. for some reason.
i dont know the command for not letting it goto sleep
where is the commands set for physlite?
thanks
where is the commands set for physlite?
Like any other user mods, rebuild your documentation then under Third party modules
Updated the links with the extras download as per Readme.txt. I'm not sure if this is a duplicate but should be useful as well with Zone Editor and other stuff.
problem solved.. it had nothing to do with bug on physlite..
after spending hours... i realized i did TBODY local instead of Global..
anyway., Im making easy commands for physlite ..
ill share it when time comes..
It really opens a door for easy game making.. so im glad im learning it
more updates soon..
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