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Code Archives / 2D/3D - Graphic Effects
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This code shows a way to painlessly have guns that don't get stuck inside walls!
Last Post by
BlitzCoder
4 years ago
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it is not the best way to do it, but it works for my current game (temporarily slow down the game during a specific stat
Last Post by
RemiD
1 year ago
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imagine you have to update the lighting shading, or the shadow caster, or the shadow, or a special effect like glow, on
Last Post by
RemiD
5 years ago
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This is a repost of Rob's Cubed Map Water Demo code. It also includes a stereoscopic version.
Last Post by
BlitzCoder
2 years ago
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This tree system is a fast, prop style tree system. The tree system dynamically optimizes the trees' level of detail for
Last Post by
BlitzCoder
3 years ago
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merge 1 mesh with UVs for diffuse and 1 mesh with UVs for lightmap, in 1 mesh with 2 UVs coordsets, one for diffuse, one
Last Post by
RemiD
5 years ago
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Just a vertex light demo, can be expanded. Puki came up with this idea, and may have a better system. But since his code
Last Post by
BlitzCoder
3 years ago
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Bumping this for posterity, not sure if this is complete for actual usage.
Last Post by
BlitzCoder
3 years ago
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Refraction effect like setcubemode 3 in Blitz3D with x,y offset, originally titled as Predator Cloak effect.
Last Post by
BlitzCoder
3 years ago